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The OpenPush.ai App · iOS · Android · no code

See it on your own phone
before you integrate.

No push provider ships a store app you can put on your phone and send to. This one does. Install it, sign in with the account you use for the console, link the handset with a six-digit code, and the console sends your first push while you watch the delivery ladder climb — sent, delivered, confirmed, tapped. Then run a journey, a Live Activity and an Intelligent Delivery send against the same device. Nothing to compile.

Receive-only by design — every send comes from the console, so nothing in the app can message anyone but you · TestFlight and Android builds for early-access teams, stores with the Oct 10 launch
01 · The first five minutes

Install, link, send, watch.

01 · Install and sign in

Same account as the console

Google, Apple, GitHub or a magic link. New here? The app takes your early-access request and creates your workspace when it is approved.

02 · Link the handset

A six-digit code or a QR

Audience → Subscriptions → Link a device in the console mints a short-lived code; the app redeems it. The device is now yours — scoped to your account, invisible to every other workspace.

03 · Send from the console

Your first push, composed by you

The composer opens pre-filled. Press send. The app shows the arrival and the four-rung ladder — Sent → Delivered → Confirmed → Clicked — as each receipt lands.

02 · Then the rest of the product

Every feature, against your own device.

The sample workspace is a lab: templates for games, commerce, content and transactional pushes, demo journeys, Live Activity timelines, and event buttons in the app that fire the journeys — all scoped to the phones you linked.

Templates

Dozens, ready to send

Daily reward, comeback, tournament starting, abandoned cart, order shipped, OTP code, new episode — pick one, send it, see how it renders on iOS and Android.

Journeys

Three demo journeys, compressed

The welcome ladder, the level-up trigger and the win-back with holdout — seeded for your account, with the waits shortened so you see every step in minutes. The journeys →

Events

Buttons that fire journeys

Level up, buy, open the store, finish the tutorial — each one records a custom event from the app exactly as your game would, and the event-triggered journey answers on the Lock Screen.

Live Activities

Start, update, end — on your Lock Screen

Pick a template, press run, watch the countdown or the score update and end with a final frame. Android shows the Live Update. Live Activities →

Intelligent Delivery

Your own best hour

After a few sessions the app's profile in the console shows the hour it learned for you — and a send with Intelligent Delivery lands then.

Segments and tags

Built from what you do

The events you fire from the app set tags — level, last purchase, playstyle — and the gaming segments in the sample light up as you qualify for them.

Why receive-only

The app cannot message anyone

There is no send path in the binary at all. Every push originates in the console, from your account, to devices you linked. The sample workspace is shared by every account and isolated per owner: your devices, your reports, your journeys — enforced in two layers, and tested by trying to break it.

Your account

Delete it from inside the app

Unlink a device and the console forgets it; delete the account and everything the sample stored about you goes with it, from the app, without emailing anyone.

Get the app

Ask for a build.

Early-access teams get the TestFlight and Android builds now; the App Store and Play listings arrive with the Oct 10 launch. Join the waitlist and tick "send me the app".